Curve
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- turned_in_notCurve Related Methods
quadraticCurveTo()
bezierCurveTo()
quadraticCurveTo( )
Used to define a quadraticCurve, to draw it on canvas, you have to use additional method stroke() or fill()
Syntax
ctx.quadraticCurveTo(cpx,cpy,x,y)
cpx, cpy - Control point 1 along XY-axis
x, y - End point along XY-axis
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
/* Now we code to draw on canvas */
ctx.moveTo(30,30);
ctx.quadraticCurveTo(30,100,160,30);
ctx.stroke();
quadraticCurveTosubject
quadraticCurveToclose
<!DOCTYPE html>
<html>
<head>
<title>Full Code</title>
</head>
<body>
<canvas id="canvas" width="200" height="100" style="border:1px solid teal;"></canvas>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
/* Now we code to draw on canvas */
ctx.moveTo(30,30);
ctx.quadraticCurveTo(30,100,160,30);
ctx.stroke();
</script>
</body>
</html>
bezierCurveTo( )
Used to define a bezierCurve, to draw it on canvas, you have to use additional method stroke() or fill()
Syntax
ctx.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)
cp1x, cp1y - Control point 1 along XY-axis
cp2x, cp2y - Control point 2 along XY-axis
x, y - End point along XY-axis
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
/* Now we code to draw on canvas */
ctx.moveTo(20,80);
ctx.bezierCurveTo(130,10,160,120,190,40);
ctx.stroke();
bezierCurveTosubject
bezierCurveToclose
<!DOCTYPE html>
<html>
<head>
<title>Full Code</title>
</head>
<body>
<canvas id="canvas" width="200" height="100" style="border:1px solid teal;"></canvas>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
/* Now we code to draw on canvas */
ctx.moveTo(20,80);
ctx.bezierCurveTo(130,10,160,120,190,40);
ctx.stroke();
</script>
</body>
</html>
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