accumulate, additive
attributeName, attributeType
<animate>
<animateTransform>
<set>
azimuth
<feDistantLight>
begin
baseFrequency
<feTurbulence>
calcMode
class
clipPathUnits
<clipPath>
cx, cy
<circle>
<ellipse>
<radialGradient>
d
<path>
diffuseConstant
<feDiffuseLighting>
dur
dx, dy
<text>
<tspan>
<feOffset>
end
elevation
fill
filterUnits
<filter>
from
fx, fy, fr
gradientTransform
<linearGradient>
height
<rect>
<svg>
<image>
<pattern>
<feFlood>
<feTile>
<mask>
<mpath>
<symbol>
<use>
href
<a>
<mapth>
<script>
<textPath>
xlink:href
id
in
<feBlend>
<feColorMatrix>
<feComposite>
<feDisplacementMap>
<feGaussianBlur>
<feMorphology>
<feMergeNode>
<feSpecularLighting>
in2
<fePointLight>
<feSpotLight>
k1, k2, k3, k4
keyPoints
<animateMotion>
keyTimes, keySplines
lengthAdjust
limitingConeAngle
markerHeight, markerWidth, markerUnits
<marker>
maskUnits, maskContentUnits
min, max
mode
numOctaves
operator
orient
pathLength
patternTransform
patternUnits, patternContentUnits
points
<polyline>
<polygon>
pointsAtX, pointsAtY, pointsAtZ
preserveAspectRatio
<view>
primitiveUnits
r
radius
refX, refY
repeatCount, repeatDur
result
restart
rotate
rx, ry
scale
seed
specularConstant
specularExponent
spreadMethod
startOffset
stdDeviation
stitchTiles
style
surfaceScale
textLength
to
transform
<g>
type
values
viewBox
width
xmlns
x1, x2, y1, y2
<line>
x, y
xChannelSelector, yChannelSelector
z
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